Venom.Design

Venom.Design is a one-man company, where I only do what I like, so I like what I do. I run the company for fun and as a sidehustle next to my 9 to 5 office job.

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© 2025 Venom.Design
Apr 07, 2025

I've completed the block-out stage for the Forest Car Showcase! This step helps me establish the basic layout and composition before diving into details. With the general shapes and flow in place, I can now focus on building out the environment and refining the car model.

Here's a glimpse of the block-out:

I used the car for scale for now. I think I will animate it driving by.

On to the next stage! 🚀

#Blender3D #ForestCarShowcase #3DArt #BlenderCommunity #EnvironmentDesign #BlockingOut

Apr 02, 2025

To kickstart the Forest Car Showcase Project, I focused on gathering detailed reference images to inspire and guide my modeling, texturing, and rendering process. Using PureRef, I created an organized reference board, categorized as follows:

  • 🌳 Forest Roads Without Cars: Capturing untouched nature for realistic environments.
  • 🚗 Forest Roads With Cars: Observing how vehicles interact with the environment—studying shadows, reflections, and scale.
  • 📷 Aerial Views of Forest Roads: Understanding broader landscapes and compositions from above.
  • ❄️ Different Settings: Mountain roads, snowy fields, lakesides, and other diverse scenes for inspiration.
  • 🍄 Forest Floors: Details found on the ground—mushrooms, moss, leaves, creeks, and other natural elements.
  • ☀️ Forest Lighting: Exploring various lighting scenarios such as dark scenes, light scenes, sunbeams, northern lights, winter atmospheres, and more.

These references will help me visualize the forest environment and identify the best settings for my car renders. This process also gives me a clear direction for the next stages: modeling the car and creating the environment.

Here’s a snapshot of my reference board:



Mar 26, 2025

The Forest Car Showcase is a creative project focused on designing and rendering a detailed car model within a natural, forested environment. The purpose of this project is to combine high-quality automotive design with realistic nature scenes, allowing me to enhance my skills in modeling, texturing, rendering, and environmental design.

Through this showcase, I aim to:

  • Create a realistic car model with intricate details.
  • Develop a lush, immersive forest environment using tools like Geo-Scatter and Botaniq.
  • Capture cinematic renders that highlight both the car and its surroundings.
  • Experiment with various lighting setups and atmospheric effects to convey different moods and styles.
  • Share progress along the way, documenting the journey from rough concepts to polished renders.

Ultimately, the Forest Car Showcase will serve as both a learning experience and a visually impressive portfolio piece.

Jan 13, 2025

It's now 2025, and a lot has happened in 2024. My last post was in April. Since then, I have been working on the car and will provide updates about it later in this post.

I've also been studying, specifically working on a Python course. After that, I want to learn how to apply Python in AI and machine learning. I believe it’s wise to become as future-proof as possible.



Update: I didn't realize I had never posted the progress of the 3D modeling here. You can find that on my other page:

The guidemesh for the car is mostly complete. However, I still need to do a lot to ensure the front matches the design.

Update:

I didn't realize I never posted the progress of the 3D modeling here.. You can find that in my other page :

https://follow.cardesigns.nl/

Apr 17, 2024

I haven't drawn in like forever. I started taking a course from SketchMonkey and implemented some tips he gave. The thicker lines in the bottom. Also I took his advice to get the proportions better than I usually did.

Drawing in my ages old sketchbook. Drawn with a ballpen.